the basics of tactics games. My Lands

1. The victims and persecutors
The system of "The Chaser -> victim" is of considerable importance in most battles. It is important to consider the formation of particular units of the army.


Warriors -> Arrows -> Flying -> Raiders -> Warrior


As can be seen, the general scheme is a vicious circle in which everyone is a persecutor of the detachment, but the victim to another. In combat, the pursuers cause damage to the victim twice.
Porters, healers, magicians and mercenaries are neither the pursuers nor the victims.

2. mercenaries

Mercenaries, perhaps the most unusual team in the game - they cause the most novice of questions on the application.


Look at the settings: Done 7-9, Health 1, the value of - 105 gold, the production - 2-7 minutes.


So: cheap, fast and built quite a punch, but they have very low health. In other words, a detachment of one blow, causing damage and immediately die.
At first, they are used, usually only for the destruction of enemy mercenaries. After attacking the 100 hires are able to kill 700-900 attacked, but it's a good attenuation of the enemy army to attack the main force.
Also (with an increase in the population) and mercenaries used to strike the main army up to its full destruction without risk to their base. Even the legendary ruins of the seven levels weaken to its normal size just mercenaries.

3. waves

Attack of the waves - it's a few going after each other separate attacks. Most often, the first wave of mercenaries sent (to weaken the army and kill the enemy hirings), then hit the base. This tactic is used to reduce losses among the main forces at the cost of cheap mercenaries.
Also sent waves of attacks to destroy buildings in the towns or foreign possessions, as in one battle can destroy or damage is only one type of buildings.

4. ruins

Very soon after the start of the game ruins become the main source of resources for the construction and employment of the army. Therefore, it is important to be taken as early as possible for the study of neighborhoods and search the ruins.
The composition of the troops in the ruins of the first four levels is constructed in such a way that their destruction should use the above system of pursuers and attack some waves.


It is important to consider features terrayna, which is a ruin. For example, the ruins of the fourth level, standing in the woods, gets a big bonus to damage due to the shooters, while our riders are beaten only by half.

Consider for example the ruins of the first level:
There are porters, soldiers and horsemen. That is, the troops are the ruins of the persecutors of the shooters and the soldiers, but the victims for the riders and flying. Here is their something we need to take into battle, along with the porters and doctors who undertake absolutely any ruins, as the first endure resources, while the latter make up for inevitable losses after the fight.
From the very beginning of the game as soon as possible is desirable to make better doctors and porters, and then taken as the type of forces required for walking at ruins on your rank.

To avoid unexpected losses, it is always better to fight to hold on calculation results battle calculator.
An example of the troops for a comfortable farm young and middle of the ruins of each level in a neutral (not giving anyone any bonuses) terrayne:

Ruins Level 1:


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Take the 500 porters, 100 horsemen, 100 flying, 50 doctors. All the first level. If there will be the second - even better.

The ruins of two levels:



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Take the 1000 porters, 200 flying, 100 archers and 70 healers. All second level. Will be the third - all good.

Beginning with the third of the ruins, they appear mercenaries. It has already been said about their weakness - a very low health. Therefore, the shortage of basic army (and doctors in particular), the first wave of the attack sent the mercenaries, and then only basis. The figures below are for fighting without the prior penetration of employment.

The ruins of three levels:


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Take the 1500 porters, 900 soldiers, 200 archers, 220 doctors. Here, as below, the whole army of the third level.

The ruins of four levels:


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Take the 2600 porters, 1,000 soldiers, 1,300 horsemen, 600 doctors. It is worth noting that the ruins of the fourth level are the most appropriate for trudnoubivaemymi rank. Average four alone and without penetration can win without employment losses only players, elves, thanks to healers, and then not always. Other race shortly after a sufficient army receive the title of overlord.
It is best to walk on the ruins of the fourth with an ally - in this case it will take each of 1500 porters, 800 soldiers, 1,100 horsemen and 400 doctors.

The ruins of five levels:


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The composition of the ruins is that in battle there will be no pursuit, no casualties. But there are a lot of mercenaries. That is, take the whole army, beating after a wave of hirings. The number of hirings required for this varies from zero to 5-6 thousand, depending on the number of hirings in the ruins and the strength of the army of players.


The ruins of the six levels:


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As part of the ruins of all types of troops, in an amount equal to the average military overlord. To destroy such ruins the whole army will again be required (although there may be options, depending on the number of certain creatures in ruins), and in considerable quantity. Punching mercenaries does not make sense because of the large number of doctors.

The ruins of the seven levels:
Contain an enormous amount of black pearls and the same huge number of monsters. First, a large number of hirings are weakened, then seek a basis.

5. Attacks in one second.

When attacking another player, or in cases where there is a risk that someone outside wedged between the waves, it is best to attack all came to the goal in one second. It will not allow to break all your plans successfully banished a help or attack.


To send such an attack at first sent troops from the most distant cities (or at slow speed, the main thing that went the longest). Then prepared and sent to the next wave when the time of arrival will coincide with the arrival time of the first wave.
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It is important to take into account the delay signal is sent to the server, which is usually about two seconds. In order to save gold (there is a risk that the first attempt to get a second can not, and can send the army is quite a large sum) better get a porter or a mercenary, and then, if successful, add to it the rest of the army.

6. Fishing on the return.

Catch on the return - to attack in a moment of rest.


Upon arrival into the possession of the troops 60 seconds rest - this time with them can not produce any action, send in a new campaign or hide in the shelter, but to fight if attacked army enters as usual. At that point, uke can not avoid a fight, and therefore most vulnerable to attack.

7. The tower.

Conventional tower fixed deals damage based on its level at the beginning of each round, while a battle. If the troops in the garrison there - damage will be inflicted only once, in the first round.
Magic tower increases the damage done by the troops of the garrison by a certain percentage, depending on its level. No troops magic tower is absolutely useless.


Magee reduce damage done to the attacking troops and the usual protective magic towers in the battle (when attacking possession, where there is a tower).
Also, the enemy mage attack can reduce your ordinary tower up to its full off, depending on their number.

Try to understand when and what type might be useful.

Conventional tower is needed in cases where you do not intend to take the battle troops. She successfully kills mercenaries, sent to the attack, and in considerable amounts even in its fairly low damage - because they have little health. Also, the usual tower saves against attacks that sent in one second - each wave will suffer damage. It is to be protected from such attacks, and recruitment is the main role of conventional tower in the later stages of the game.

Magic with a strong garrison in the tower can just add a tremendous amount of damage. This may arise if you are going to attack a strong opponent. Those mercenaries are left in the garrison may be supported by the magical tower to completely destroy the army of attacking a much smaller price than without it. The lack of magic in the tower that it was poorly protected from attack by waves. After stripping the garrison opponent can complete impunity ragrabit or break your possession.
In one possession you can not build more than two towers, so the version of the "ordinary magic +" is the most used at this time.

8. Capture and defense imaging.

To capture the external ownership is required prior to destroy it all defenses - building, conventional tower magic tower. During one attack could damage or destroy one type of buildings, and buildings above the first level can not be broken, but only damaged. Thus, to take mine, which has all three types of defensive buildings, require a minimum of four successful attacks - the destruction of the fortifications, the demolition of the tower, destroying the magic tower capture. Given the limit of attacks on one possession (not more than two a day), to capture such a copy is required to organize attacks two or more people.

How could protect his spear?

1. As soon as possible to build in her defense of the building of three types. If mine valuable (level 5) and her live a long time (60 + days) - is to improve their level of 2-3, to further complicate the capture.

2. Do not leave the pit open. Six hours, until the mine closed, enough for transporting and bringing up resources. If there are a lot of aggressive neighbors, to cope with in the case of what can not - the best just as little as possible to provide them an opportunity to make an attack.
In the case of the golden spear can make this mine almost never had to open - inside build houses, improve the mines, put 4.3 barracks mercenaries. Produced on gold can be made of mercenaries right there, without bothering the discovery and shipment of gold in the city.

3. If someone has a strong active interest in your spear - at the time of opening may be asked to protect the gods in the temple of the player.

4. If the mine is going attack, not necessarily beat them all. Failure to capture enough to repel the most vulnerable among them, that at least one protective building remained intact.

For example:
• The first wave is a strong army, the destruction of buildings.
• The second wave are hiring, the destruction of buildings.
• Third Wave are hiring, the destruction of buildings.
• The fourth wave is the army, the capture of ownership.
Enough to repel a second or third wave of his employment in order to capture failed.

9. Precautions in attack the city.

Attack of the alien city - an important component of the game.
The defender has a huge advantage over the attacker:
• Availability of towers and fortifications
• Increased protection of the army
• The ability to avoid a fight at any moment, hiding troops
• Ability to get help from just two other players
• Ability to take a last-minute quest troops, if this city is the capital
• The ability to recover some losses through vokresitelya.

The attacker is deprived of all this, so good planning attacks - its main advantage. The failure also threatens a complete loss of the army. The article deals with the basics, so we will not go into the tactical nuances of the organization of an attack on a competent and active player.
It is best to attack it when the enemy can not take anything. In other words, is not in the game.

1. You need to have at least a rough idea of ​​when it is online, and when not.
2. Pre-mission scan to check. If you are running the merchants moved to the army, etc. - Means the player most likely on the network. Researchers in the presence or premium subscription will automatically go to, they can not ignore.
3. When spying cities pay attention to:
a) The start time of the current study science. Almost not important when there is a queue of study.
b) Time ordering the army and spets.yunitov. Not true in the presence of ADR or lack of population.
c) Time of start of construction. Almost not relevant if the queue structure.
g) The presence of substituents. It can ruin all the plans, if notice our attack.
4. Do not forget that your attack could lead to retaliatory attacks. Often, not even just the enemy, but his friends or a clan. Are you ready for this?

I hope this article helps you understand the game world.

* Notes written for conditions in the mining servers. Parameters and the composition of forces - regular, without regard to racial bonuses.