My Lands (mlgame) - Carriers

1.Carriers
Carrier has zero Attack Value. 
Special parameter of the unit is Capacity that determines the amount of resources carried or slaves convoyed.

Level 1. Slave
Level 2. Servant
Level 3. Squire


Historical summary:

Level 1. Slave
Slave – is the least paid and the hardest job existing, and it is life-threatening therewith. Slaves are forced to drag supplies, build bridges and rafts at crossings, and do all the dirty job for rest of army. Besides accidental death from enemy swords, arrows, claws, magic, and all that can deliver death, a lot of carriers die from diseases, wild animals, and sometimes from their own foolishness… Every peasant family must give every second boy born in family for service – this is how the law says. Physical labour from childhood develops a huge strength. Most of the slaves are far stronger than their owners, and from apprehension of riots and uprisings a decree was issued that slaves were not allowed to learn to read and write.

Level 2. Servant
Same as slaves, servants have no rights. They also were torn out of their homes from a boy. But for certain services slaves are allowed to become servants of noble knights, lords, merchants and craftsmen. More “satiated” life allows them keeping some equipment, slight hauberk and leather armour. Many servants steal supplies in a small way, so keep an eye on them.

Level 3. Squire 
The most healthy, strong and clever children are sent to army schools. There they study maintenance of weapons and armour, blacksmithing, cooking, animal husbandry, and taking care of pegasus. Squires are entrusted with maintenance of weapons and armour. They take care of supplies and ammunition. And also look after horses and pegasus. Every Squire is equipped with armour and pack animal.



Elves



Level 1. Dwarf-carrier
Level 2. Dwarf-servant
Level 3. Dwarf-squire
Historical summary:

Level 1. Dwarf -carrier
Long-long ago, when dwarfs by chance had dug out a portal to Ignis world, sealed in magic woods under capital of Elves, without thinking twice they, driven by greed and will to rule over the world, destroyed Elves’ seals with their runic weapon and opened the portal. Thus, “Fire Age”, predicted in the Elves’ ancient prophecy, begun. However, Elves were in readiness. They fought off demons. What about dwarfs, they were punished for their rash action – since then every boy in the family had to serve Elves.

Level 2. Dwarf -servant
Dwarfs are very proud nation; they’ve taken punishment but vowed never to take in hands weapon intended for somebody else’s battle and never manufacture weapon for elves. The elves departed to depth of mountains to live there and cover from outer world but the Article of one thousand years punishment is followed by them carefully. Dwarf –servant, being experienced in blacksmithing, forges his hauberk and helmet in order to be more protected from enemy arrows.

Level 3. Dwarf-squire
Dwarf-squires are the best representatives of dwarfs living at elves; they are tradesmen and blacksmiths. They ensure delivery of the unique “Runic Solution” created from emeralds with the use of runic magic. They bring new dwarf-recruits. And they watch over that elves didn’t try to pattern production technologies and didn't apply runes to weapon as this was defined in ancient Article of the punishment.



Demons



Level 1. Marauder -collector
Level 2. Marauder -absorber
Level 3. Marauder - igniter
Historical summary:


Level 1. Marauder - collector
Marauders are descendants of Astral Pangolins tamed by Demons. With the use of magic, Demons blocked Pangolins’ ability to go to Astral World when danger. Pangolins used to be caught and exterminated, as they were considered bothering parasites that steal stores. Many years of experiments and then – accurate selection, and quite obedient and devoted animals were bred. Their teeth were extracted so that they couldn’t bite; special amulets were implanted under their skin so that they couldn’t “jump” to Astral World; and an instinct to grab possibly useful and valuable things was cultivated. In military use Marauders are employed for various transportations, robberies, and all dirty job, which doesn’t befit a respectable demon to do.

Level 2. Marauder -absorber 
First experiments over the Marauders yielded good results: first of all, protective function of the scales was significantly improved; second of all, three strong “claws” in their jaws, which were considered being lame mutation, in practice appeared to be very reliable at transportation. If baby-marauder with three “claws” in jaws was born in yard, it was taken to more opportune growth conditions and got more quality training. For jaws, bigger than their relative Marauder-collectors’, they were called Marauder-absorbers. 

Level 3. Marauder - igniter 
Demons never settled down and continued their experiments. They wanted to breed a special kind of marauders that would be able to fight enemy. Though, this enterprise produced no result. It started well, marauders obtained an ability to belch fire and their skin was coated with a composition produced by special glands of fiery salamanders, which were transplanted to marauders. But, since marauders are apprehensive by their nature, they began to ignite even over shrilly sound from aside, thus burning down carried load and yard. The only good thing that resulted – is that the gene of astral “jumps” had awoke, and so marauders became able to pass through walls and obstacles, which eased devastation of enemy warehouses and hiding places. And the ignitable skin gave stronger protection not only from physical attacks but also from magic.



Drow



Level 1. Despicable Roph
Level 2. Slave Roph
Level 3. Pack Roph
Historical summary:

Level 1. Despicable Roph 
In the endless labyrinths of Cursed Forests’ subterranean tunnels there are manifold settlements of goblin-rophs who crawl out on the surface and steal stores and livestock under cover of night. Drow catch them and send in smithy where Rophs are chained and forced to work as slaves and servants, and also as living shield on battlefield. Rophs, caught at stealing, are called Despicable and are treated as things that can be easily sold or spent.

Level 2. Slave Roph 
It’s quite often that Drow raid underground settlement of Rophs, capturing a lot of slaves during those raids. The captured Rophs are treated more kindly, they are provided with regular meals and lodging; many Elves keep slave-rophs as servants. In army slave-rophs perform mainly loads transportation, dirty jobs, camps construction and field work.

Level 3. Pack Roph 
The strongest Roph individuals are jokingly called “Pack” as they can carry load that is larger than their selves. Their strength is not inferior to that of adult athlete. However, Drow are not concerned about riots as Pack Rophs are too silly to oppose the owner’s will. Thanks to good food and care they receive, they are stronger than all other kinds of Rophs.



Monsters



Level 1. Small Collector
Level 2. Average Collector
Level 2. Giant Collector