Knights
Archers pursue Airborne and are victim for Warriors.
Historical summary:
Level 1. Archer
Archers possess high range of hitting the aim and high rate of fire. Those seem to be all of their benefits. At training an archer have to shoot no less than 5000 arrows. And even after that not every archer can hit target behind obstacles or target that’s moving. So, duration of long-range infantry training leaves much to be desired. Because of serious selection Archers have to be very well paid. Placement of shooting grounds requires wide territories and building of every also costs a good deal of money.
Level 2. Arbalester
Clashed with dwarfs, same as at clashing with any race, humans were trying to prove their power and valour by levying a war. But fortresses, garrisons and mountain cities of the dwarfs appeared to be impregnable. Strange shortened and heavy arrows pierced the firmest armour same way as knife pierces butter. But dwarfs, curiously enough, came to nothing more than defence and the war was over on that. On the war ending dwarfs- traders filled humans’ cities. Among things that they sell arbalests could be found. They were quite massive and heavy for human but had staggering penetration. That’s how in human army Arbelesters appeared. Those who could not cope with bow were allowed to serve among Arbalesters. They were effective in both defence and attack.
Level 3. Heavy Arbalester
Heavy arbalests are so powerful that pierce two, sometimes even three, infantrymen through. In order to charge them efforts of two people are needed – usually a personal squire helps Arbalester with that. In field battles Heavy Arbalester shoot only once. That’s why they are equipped with firm armour and swords for participating in close-in fighting. Enemy flying animals suffer from Heavy Arbalesters most of all as bolts hit very quickly and accurately giving no time for dodging a cunning manoeuvre.
Elves
Level 1. Elven Archer
For male Elves there is no more prestigious weapon than bow. From childhood Elves learn to hit a coin from the distance of 500 yards. Young Elves hunt procuring food and improving skills of shooting at moving targets at the same time.
Level 2. Ranger
Shooting Elves squads call themselves Rangers; they guard Magic Woods from intruders. It is they who protect Centaurs’ camps from wild Griffins’ attacks. They kill flying creatures even before they are able to dive and try to steal gaping baby-centaurs.
Level 3. Silver Ranger
Feature of Silver Rangers is dwarfs’ runic cloak. Thanks to the colour they are very hard to catch site of in leaves, and dwarf fabric impregnated with “Runic Solution” protects from detecting by magic. You can never find Silver Ranger before he finds you. Too bad that a bow is not that much powerful weapon to pierce heavy armour of Knights, and that makes Silver Rangers quite vulnerable to armoured infantry attacks.
Demons
Historical summary:
Level 1. Elemental
Everyone knows that Demons never leave their scorching world. If needed, they send their servants to our world. Only with rare exception high rank Demons pass boundary of the worlds. For remote attacks Elementals were created. In shell made from soil and clay an artificial soul, obeying a master, is placed. Elemental throws at enemy anything found: stones, pieces of trees, skeletons, marauders, terrosaurs and even other elementals that were not lucky to be near about…
Level 2. Lava Elemental
Lava Elementals are more perfect, their souls are contained in heart made from lava that is contained in body from lava and volcanic ashes. These creatures squad attack reminds volcano blowout before eruption. Lava and ashes drop on the enemy setting their bodies on fire and poisoning air with volcanic fume which is most harmful for airborne animals of the enemy who choke right in the sky.
Level 3. Fire Elemental
Peak of perfection when it comes to creation of living out of non-living – is Fire Elemental fully created from fire. Lava heart is perhaps the only thing in them that can be physically attacked, thereto arrows and projectiles can hardly reach the target as they simply burn to ashes few meters away from it. Only a knight encased in magic armour is able to approach and strike Fire Elemental’s heart. Fire columns that Elementals let out can burn down air targets in an instance.
Drow
Historical summary:
Level 1. Hunter
Despite changes, Drow keep respecting Bows as weapon, basically out of respect for the ancestry. In the beginning of settlement in the Cursed Woods, Hunters were the only defence from Harpies.
Level 2. Sniper
The best marksmen are called “Sniper”, they are able to hit targets from immense distance, as well as Elven Rangers can. As enemy races have flying animals, this type of troops became very needed.
Level 3. Dark Sniper
Dark Snipers see at the moonlight as good as at sunlight. Years of living in darkened caves made Drow able to see in the darkness so it’s nearly impossible to assault cities of Dark Elves as huge caves are easily swept with arrows by the best Drow archers – the Dark Snipers thus burying whole legions in underground caves.
Monsters
Archers pursue Airborne and are victim for Warriors.
Level 1. Archer | Level 2. Arbalester | Level 3. Heavy Arbalester |
Level 1. Archer
Archers possess high range of hitting the aim and high rate of fire. Those seem to be all of their benefits. At training an archer have to shoot no less than 5000 arrows. And even after that not every archer can hit target behind obstacles or target that’s moving. So, duration of long-range infantry training leaves much to be desired. Because of serious selection Archers have to be very well paid. Placement of shooting grounds requires wide territories and building of every also costs a good deal of money.
Level 2. Arbalester
Clashed with dwarfs, same as at clashing with any race, humans were trying to prove their power and valour by levying a war. But fortresses, garrisons and mountain cities of the dwarfs appeared to be impregnable. Strange shortened and heavy arrows pierced the firmest armour same way as knife pierces butter. But dwarfs, curiously enough, came to nothing more than defence and the war was over on that. On the war ending dwarfs- traders filled humans’ cities. Among things that they sell arbalests could be found. They were quite massive and heavy for human but had staggering penetration. That’s how in human army Arbelesters appeared. Those who could not cope with bow were allowed to serve among Arbalesters. They were effective in both defence and attack.
Level 3. Heavy Arbalester
Heavy arbalests are so powerful that pierce two, sometimes even three, infantrymen through. In order to charge them efforts of two people are needed – usually a personal squire helps Arbalester with that. In field battles Heavy Arbalester shoot only once. That’s why they are equipped with firm armour and swords for participating in close-in fighting. Enemy flying animals suffer from Heavy Arbalesters most of all as bolts hit very quickly and accurately giving no time for dodging a cunning manoeuvre.
Elves
Level 1. Elven Archer | Level 2. Ranger | Level 3. Silver Ranger |
Historical summary:
Level 1. Elven Archer
For male Elves there is no more prestigious weapon than bow. From childhood Elves learn to hit a coin from the distance of 500 yards. Young Elves hunt procuring food and improving skills of shooting at moving targets at the same time.
Level 2. Ranger
Shooting Elves squads call themselves Rangers; they guard Magic Woods from intruders. It is they who protect Centaurs’ camps from wild Griffins’ attacks. They kill flying creatures even before they are able to dive and try to steal gaping baby-centaurs.
Level 3. Silver Ranger
Feature of Silver Rangers is dwarfs’ runic cloak. Thanks to the colour they are very hard to catch site of in leaves, and dwarf fabric impregnated with “Runic Solution” protects from detecting by magic. You can never find Silver Ranger before he finds you. Too bad that a bow is not that much powerful weapon to pierce heavy armour of Knights, and that makes Silver Rangers quite vulnerable to armoured infantry attacks.
Level 1. Elemental | Level 2. Lava Elemental | Level 3. Fire Elemental |
Level 1. Elemental
Everyone knows that Demons never leave their scorching world. If needed, they send their servants to our world. Only with rare exception high rank Demons pass boundary of the worlds. For remote attacks Elementals were created. In shell made from soil and clay an artificial soul, obeying a master, is placed. Elemental throws at enemy anything found: stones, pieces of trees, skeletons, marauders, terrosaurs and even other elementals that were not lucky to be near about…
Level 2. Lava Elemental
Lava Elementals are more perfect, their souls are contained in heart made from lava that is contained in body from lava and volcanic ashes. These creatures squad attack reminds volcano blowout before eruption. Lava and ashes drop on the enemy setting their bodies on fire and poisoning air with volcanic fume which is most harmful for airborne animals of the enemy who choke right in the sky.
Level 3. Fire Elemental
Peak of perfection when it comes to creation of living out of non-living – is Fire Elemental fully created from fire. Lava heart is perhaps the only thing in them that can be physically attacked, thereto arrows and projectiles can hardly reach the target as they simply burn to ashes few meters away from it. Only a knight encased in magic armour is able to approach and strike Fire Elemental’s heart. Fire columns that Elementals let out can burn down air targets in an instance.
Drow
Level 1. Hunter | Level 2. Sniper | Level 3. Dark Sniper |
Level 1. Hunter
Despite changes, Drow keep respecting Bows as weapon, basically out of respect for the ancestry. In the beginning of settlement in the Cursed Woods, Hunters were the only defence from Harpies.
Level 2. Sniper
The best marksmen are called “Sniper”, they are able to hit targets from immense distance, as well as Elven Rangers can. As enemy races have flying animals, this type of troops became very needed.
Level 3. Dark Sniper
Dark Snipers see at the moonlight as good as at sunlight. Years of living in darkened caves made Drow able to see in the darkness so it’s nearly impossible to assault cities of Dark Elves as huge caves are easily swept with arrows by the best Drow archers – the Dark Snipers thus burying whole legions in underground caves.
Monsters
Level 1. Young Needlesaur | Level 2. Needlesaur | Level 3. Poisonous Needlesaur |