My Lands (mlgame) - Airborne

Knights

Airborne pursue cavalry and are victim for Archers.




Level 1. Pegasus
Level 2. Silver Pegasus
Level 3. Gold Pegasus
Historical summary:

Pegasus are oviparous mammals. They are smart beings. They can detect good and evil in range of 60 yards. If provoked Pegasus won’t be shy to attack creatures they feel to be evil. Tamed Pegasus will obey commands of their owner forever, if the owner holds good principles of life tough. 

Level 1. Pegasus 
No one really knows why Pegasus left Magic Woods and began to serve humans. Someone thinks that the reason is a curse of Elves-Drow. Others say that Pegasus have discerned true purity of human soul. Third talk about humans simply bribed Pegasus with tasty feed. With their hooves Pegasus are able to fracture no matter how firm helmet. However, young Pegasus are not very trustful and don’t let put armour on them; in fact they rarely obey anyone except those who brought them up.

Level 2. Silver Pegasus 
More adult and mature Pegasus have silver colour mane. Being experienced in communication with humans they allow equipping themselves with armour and steel horseshoes. Thus they get good defence from enemy weapon and obtain heavier strike.

Level 3. Gold Pegasus 
As it turned out, Pegasus like to show off in front of other relatives. The most strong and skilful individuals are equipped with gilded armour, which adds some extra points to their status in flock. Such individuals can not often be found among young Pegasus, generally those are Pegasus of age. As the remaining sands of their lives are few, they fight with unexampled fury without sparing themselves.

Elves



Level 1. Young Griffin
Level 2. Griffin
Level 3. Fighting Griffin
Historical summary:

Level 1. Young Griffin
Griffins are chimeras made by means of alchemic transmutation of lion and eagle that combine characteristics of both and bring death to enemy cavalry as horses were always a favourite prey of Griffins. Sense of danger and smell, intrinsic to lions, give big advantages over other flying creatures, and eagle-eye and ability to fly allow them to trace a prey and to chase it remaining unnoticed and being many miles away from the target, waiting for the best moment for attack. Young Griffins are taught first of all not to hunt Centaurs and obey their owner. 

Level 2. Griffin 
More adult individuals are let go to reservations in mountains where they procreate and gain experience of wild living. After siring they come back to Elves and continue serving as air escort. Dozen years of wild life make them more fierce and dangerous but training from early ages doesn’t allow them to disobey Elves.

Level 3. Fighting Griffin 
Lived through multitude battles, the most adult griffins are respectfully called “Fighting”. Having seen death and enemy blade, they allow Elves to improve their defensive characteristics by impregnation of feathers on head and chest with "Runic Solution" supplied by dwarfs. The surest way of killing a Griffin is piercing its heart, and this task becomes almost impossible after the treatment.



Demons



Level 1. Dragon
Level 2. Rusty Dragon
Level 3. Black Dragon
Historical summary:

Level 1. Dragon 
Everyone knows that Dragons are fond of gold. Demons took advantage of the weakness and gained dragons over. Durable scales, massive claws, ability to resist magic, fiery breath, and superior intellect… these creatures don’t have weak physical sides. They prefer fighting against usual targets: centaurs, cavalry and other big ground creatures. Though, sometimes they are so keen on pursuing a victim that they can be easily entrapped and shot down from small arms.

Level 2. Rusty Dragon 
Dragons that live not far from gas geyser are rusty coloured. Poisoned water and toxic air have changed their respiratory system so that instead of fire they spit weird mixture of acid and unknown oxidant that in a moment can dissolve any material even metal and stone. Flesh is affected in other way, firm lava-proof bodies of Terrasaurs soften and boil alive, for better eating. Skin of the Dragons is not that firm as Black Dragons’ but acid mucus covering whole body dissolves most of projectiles and favour better regeneration of wounds.

Level 3. Black Dragon 
Not without reason Black Dragons are called "dragon kings". They are huge as compared with relatives and live several thousand years. They possess the most ancient and destructive magic of three worlds. No Black Dragon will allow any mortal whether it demon or human to approach its lair. However, somehow Demons managed to steal one of the Dragons’ whelps and breed their own selection, using ordinary and rusty dragons, and the demon magic is also in it. These hybrids inherited the firmest scales that can be harmed neither by sword nor by magic. Because of accelerated growth of body, neck part of the skeleton formed poorly and had to be strengthened with magic of lava. In spite of such strange way of breeding, the creatures came out quite serious and filling enemies with shudders and horror. Small flock of Black Dragons is able to annihilate whole army of enemy cavalry in a few minutes.



Drow



Level 1. Harpy
Level 2. Harpy -witch
Level 3. Fighting Harpy

Historical summary:

Level 1. Harpy 
Probably the most serious danger in cursed woods comes from Harpies – half-birds, half-maidens. When attacking, they kill women and children only, stunned men are taken with harpies to their mountain caves. Thanks to the dark magic, Drow alchemists have found a way to negotiate with queen of Harpies. Sacrificing Rophs to Harpies, dark Elves have obtained an ability of recruiting Harpies to their army for the purpose of dealing shortly with enemy cavalry.

Level 2. Harpy -witch
Many Harpies possess magic skills, in general mental type of; sending illusions and affecting enemy by sounds, they easily disable draught animals making them run away in panic. After the magic attack of Harpies the Witches, riders become no more than pushover.

Level 3. Fighting Harpy 
Harpies that were not endowed with magic possession are used for closing-in fighting, usually after Witches attack; they finish off dismounted and wounded riders. They also equally fight with enemy airborne animals.

Monsters



Level 1. Marsh Gargoyle
Level 2. Rocky Gargoyle
Level 3. Fiery Gargoyle