All of the mines (my land game)



- General

Mine - this external possession a player can take (and just grab it impossible to build). Mine is on levels 1 to 5, depending on the level of free cells for buildings and resource kolichesvto cells. In the copy is only 3 resources: gold (which is possible only in mines and mine), iron or stone. What type of resource in the mines are in stock can be seen on the map - to the cops go carts (1, 2 or 3) who bring gold, stone or iron. Thus even without intelligence can see that the copy is produced.

Mine has a life time. Time for a new copy - from 160 to 120 days on the level of the Mine does not. The lifetime imaging can be extended to 30 days for 200 CHZH. The next extension - 400 CHZH etc. Thus mine can not hold forever, sooner or later it will collapse.

Mines of the 4th and 5th level to develop and maintain profitable focusing on resource extraction. 3rd level - directly, it is more profitable for the top players than for the weak. 1st and 2nd - for them is almost not worth fighting for bad players - better to take some sort of the mine pit than the 1st or 2nd level. Better to give its top players for building homes - with them due to the increase of people will benefit more than resource extraction.

 - How do I find mine?

Mine are the researchers. Also, can someone tell you about it. Also, for CHZH, you can get the quest and receive the award - the location of mines 3rd or 4th level. And in return can give mine which is located in protivopollozhnom end of the map, and it is possible that the level of the mine-free is not available in stock (have to wait and take a reward for quest later).

Strategy to search for mines, such as no. The probability to find you mine you will be able to capture increases if:
- You have more researchers
- You have a clan or a lot of friends that this will help
- You are on the edge of the map and you do not have near a large number of clans (especially large)
- Your mine 3rd or 4th level just tumbled and you have a quest to show the coordinates of copy - immediately take the award on such a quest. The new mine will be somewhere on the map required, and you will likely see. Only snag - she may be on the other side of the card.

 - How to take mine?

(Approximately the same scheme and need to capture the salt lake, except for the moments associated with the closing of the tunnel)

To capture a mine, it is necessary to destroy all defensive buildings in mines. If another player sends you mine (you bought it or a player goes out and pays, etc.), ask him to demolish all the defensive buildings.

If you take the spear of the enemy, it is difficult and quite an extensive operation in joint attacks several people. Vodinochku pick up mine and players are online and who is not quite noob, almost impossible. After attacking possession can only 2 times per day, and in mines can beat two defensive buildings, ie must have 3 attacks.

Let's calculate the maximum option:
- Copy of all 3 types of protective structures
- All defenses Level 2 or above
- There are 2 or more defenses
- Mine will be closed in 2-3 hours - so adjusts to attack troops took mine no earlier than 20 minutes before closing time. This is because a player-owned mines can retake mine after your capture. Of course, there syuznye clans come to retake, but it's uber-version)
- The player has more troops and also possible reinforcements.

Total must be at least 10 attacks, and it is at least 5 players. Suppose there is a chance that the player uses Word and protection of the gods against some of your players and it will be successful. Optimally invite and organize an attack (a well-protected copy) 7-10 players. Why are so many turns?

Here is the scheme of attack:
- At least have espionage and visionaries to see the missions. A player who does it is likely to put the protection of the gods, because once it is necessary to define clearly who will do it and do not count on that player's forces. To warn others that the attacker is not mine to scanning not pretend to be.
- 1st or even the first two waves - mercenaries who endure the greatest possible mass of absorbing enemy damage to a whole vast army. This predataka. Since all the mercenary will die, to give any problems (such as demolition of buildings) do not have meaning, but to give another - vsyaey case, if the enemy suddenly poberezhet troops and carry them from striking. In any case, rely on the destruction of buildings by these waves can not.
- 3rd, 4th and 5th wave - demolition - the strengthening of the tower, the magician. a tower. Without this grip exactly fail. Third wave must contain _mnogo_ troops - it udarka.
- 6th, 7th and 8th wave - demolition - the strengthening of the tower, the magician. a tower. It's back. Because the copy protection of a higher level, it is likely that the waves do not take down all the 3.5 building for a time.
- 9th Wave - demolition - building. Since fortification is greater than 1, can be fun again that not all destroyed apredyduschie s wave.
- The 10th wave - the seizure of property. This put _mnogo_ troops - is Deff (zaschitka) - to protect the mines after its capture. Sometimes, on the contrary, not to waste if possible counter-attack troops from allied enemies of the clan, here is put a porter or a mercenary.

Naturally, all trying to send a second wave in the second. How this is done, and among the many players at once - see separate article.

In the mines of less protected shave waves, respectively. If a copy of strengthening Tier 1, but 2 or more, it is still worth to them to send 2 attacks for destruction.

 - How can I protect mine?

First and foremost best defense mines - it is unacceptable attack. Mine kept closed as much as possible and build in the first place in her building and tower. What is needed as a minimum for maximum protection:
- 2 building level 2, better 3 3rd
- The usual tower level 2, the best third
- Magic tower level 2, the best third
- Anti-spyware programs, in terms of imaging and level of interest spear, 30-50, better than 100
- Mirrors - as well as anti-spyware, 12-20, 40 better
- Close the mine and keep it closed as long as possible time (not at the expense of profits is finite, otherwise why do you need a pit?)
- When opening the mine, at once close and be all closed until 6:00 in a good online in time to see signs of an attack or an attack. Otherwise, if you will, it is better not to open or ask the deputy to follow and also for the visits and mail, and if you send SMS.
- Keep stock of benevolence of the gods in the temple, more - the better.
- As soon as you scan the stronger players, put them protection from attack in the church for a couple of hours (so it ended 1-2 hours before the closure of mines in relation to distance from the enemy). Also, if you are in war, put the protection on the main attacker of the clan.
- For a while until the mine is open, do not put it in the troops if they are not big enough - there are many hunters fill their loyalty rating fraction. If the spear away, then it is better to put as during an attack, you can not make it.
- Do not attack the troops with mines. Do not send a copy of the reinforcement. Do not send troops and resources to and from the mines to the places where there are few mirrors (such as in mines and in mines). Any player can gain access to your mission will see that something is there or back in nektoroym coordinates, the investigator will send back and very easy to find your mine. Transfer of resources and troops to do better in and out of the nearest town is well protected by the mirrors.

If an attack on you still got to mine:
If the forces are small or attacked Nuba:
- Call clan members to help with the protection of troops in support. Do not forget to remind them how many hours should be reinforced, as well as give them the possession directly from the card in the game and copy the coordinates of the letter text.
- Send an army there
- Beat back the attack.

If the forces are too large, but attacked Nuba so that the gap between the big attack, and troops to seize the possessions you overcome it, then:
- Send the army into mine
- Waiting for attack until the last moment before the first attack
- Send the troops to march back to his city left mine blank before the main shock
- Cancel the return of the troops home so that the troops returned to the pit before the destruction of buildings or in front of the capture.
This is called "pruning"
Forces could be substituted and differently: write, to send troops so that they arrive to the correct time. But the experienced clan, seeing this, may make an additional attack, and so will kill your troops just on arrival, so do not do so. Also, do not hide your troops in a hiding place - pulling them out may be too long (a lot of manual steps), while sending the troops home, abolish time, often able to undercut even the second wave coming in second. But with the attacks in the second second, this is a big risk.

If the troops are generally large and are second in the second, easier to give mine, but just not without a fight. Instead of wasting our troops, try to kill your enemy mercenaries hired by sending its troops home key (not showing signs of life at the same time until the last enemy to attack the mercenaries did not cancel). If you can, and the seizure of possessions is a very small army, ask the neighbors to send troops to the players retake. Finally, if possible, make sure that there are no missions to and from the mines to attack and just before the attack, leave the pit and return to retake themselves. In this case, there will be 2 plus: Tunnel stops to close, ie, you will have time to retake their own and the enemy will not be able to quickly rebuild the defense after the capture by CHZH as attack on the mine is already underway. Of course, if more troops will protect the mine, it will be difficult, because the attack only so competently. DO NOT throw mine long before ribytiya enemy - they will cancel your troops and attack broken off on his own same defenses, and the enemy will beat them later much less effort. (Unless of course your shoulders for a clan, the clan and can go on a retake, if the enemy will cancel))).

 - What to build in the mines and how it contain?

The content and development of mines is also an art. As it collapses after a while, you should clearly identify the following things:
- Always close the mine. Capture of Mine in your absence all too easy to organize.
- The first thing you have to build immediately after capture - to strengthen and conventional tower. Next in line - 1-2 stock.
- While the mine is closed, you can forward vnee resources and people for the construction, and from it extracted the spear resources.
- Mine must build up as quickly as possible as quickly as possible to benefit from it. Specialization in the architecture (in science) is recommened for this. Postpone all construction projects in other locations, and a helmet in mine all the ests and people as far as possible and overflow storage. Napakovav mine to the maximum, until it closed, keep it closed until everything is built inside.

In the mines must be:
- Strengthening and tower, it is desirable to level 2 and preferably 2 to strengthen
- The magician. Tower - if mine will live long and if it is the 4th or 5th level
- Warehouse, one. You can start to build 2 warehouses but not improve them above the third level, then a carry.
- Guild of merchants, one. At first, we can construct a 2-3, but not to raise them and take down time. If you are a player and this is an undeveloped gold mine, and you are still mercenaries will not build, you have two, because many gold and quickly adds up. And also have 2 warehouses.
- Anti-spyware guild level 5, preferably 2 to copy the 4th and 5th level
- A tower of mirrors Level 5, preferably 2 to copy the 4th and 5th level
- 3-6 dwellings Level 5
- If you are advanced player (3-5 stars), and mine the gold, build a camp for mercenaries 2.3. Very profitable to build gold mines in the mercenaries until it is closed - so you can keep the mine closed for a long time until other resources of the mines (if any) are accumulated.

If space is not present, the resource overbuild cells are the least beneficial to you, that is, on a stone or gold. Iron is the most expensive - it costs to produce required. While not all built up, resource cells, which are going to pay for buildings, zastroyte dobyvalkami Level 2 (or as profitable to you, depending on when they build up) - then drift off course.

Resource cells should raise to the level to which they will be repaid. And the payback should be considered at the market price. For example, to raise the iron mine to level 7 is X gold. Produces in an hour he Y iron. If it will extract to the lowering of mines, take the amount of iron in the resource box and multiply the market price at which iron can be purchased. If this is the minimum price (12), and mine is level 6, too, will have time to work out all the iron, it may be better to raise mine is just to level 6? If, however, even mine level 7 not work out all that believe in working. For example, if Z drbycha iron per hour, multiply by the number of hours before the lowering of the mines. Obtained multiplying the market price and compare it with X. Otherwise - to raise a level 7 you should not see how the podymaniem with mine to level 5, for example. Moreover, many players consider building mines in general, ie other buildings. Consider the amount of the total value of building (market value of resources in gold instead of gold equivalent). Because the amount that may get in built-up. If less, reduce the level and consider anew dobyvalok until it becomes profitable.

Thus sometimes it is not necessary to all 7th-level rise, sometimes not even worth up to 5th. After kazhy next level dobyvalki is more expensive and adds to the production of almost minuscule compared with the initial production at the 1st level. In addition, it is necessary that at least was, a kind of benefit from the mines in order to recoup the building principal buildings.

Do not build mines in buildings that require it to open too often. For example, researchers do not make (they do not scout terriitoriyu if mine is closed). Do not build houses for the troops - they will require to bring up other resources to mine, which is very costly in terms of your personal playing time (increase of micro-menedzhment).

If the copy ends with a resource in the resource boxes, and mines have little time and you do not plan it better, better not to restore the resource by aid of vosstanovilok ('ll beat the cup for example). Build houses out there and take advantage of people who transport them in a "golden" or "military" city. This is especially true if you have a bad for dobyvalok mine - if production does not pay off for the entire building, or digging a small (1-3 level) and you developed player.

Do not put mine in the maintenance of the troops - the troops do not have to stand, they should work (ie, walk to the ruins and earn not consume gold).

 - Frequently Asked Questions about mines

Should I take mine 1st or 2nd level? - Only if it is young, or are you going there only houses and a minimum of protection. Mine is better if you collect resources.

I can not take mine ... - Need to send first attack to destroy the protective buildings (building and tower), and only by destroying them completely can take mine

If you leave the mine, whether it will remain of the structure and working? - Everything will remain as it was, except for the tunnel - the tunnel will be closed or ceases. That is, anti-spyware programs will beat shpoinov etc. To zavhatit a mine, too protective of the building must destroy.

If my pit capture, will the tunnel be closed? - Yes

Is it profitable to raise all the buildings in the mines to level 7? - Treat yourself to a number of encyclopedia building construction each building. Sometimes it is more profitable to build houses and take out people in the golden city.

How long does it live mine? - From 160 to 120 days.

Opens a tunnel in the mines if the player does not go long into the game? - Yes, the same rules as the gateway for the city

Is it possible to accelerate the closing of the mines paying CHZH? - No, not

Whether to keep troops in the mines to feed? - No, not worth it. The troops need to earn rather than spend all the gold, that is, walk to the ruins, etc. Also, when you urgently need the troops, you have to open the mine, and it is often inconvenient (you can not follow until it is closed, the neighbor is actively interested in just a spear, etc.)

Should I build troops in the mines? - No, except for mercenaries gold mines - to spend gold on the spot and as long as possible open pit.

How best to convey mine ally or clan members after the seizure, because he can not attack me? - Repair the existing buildings, which are the 1st level of the building, rising to the second. Destroy all of the protective structure (if you have time to build) and leave the mine as soon as your partner is ready to send troops to capture. If the spear someone else interesuestya, try to retake at a time when the least likely it will pick someone else. Variant is also possible with the release of the clan or alliance - then the more reliable, but we must wait for 24 hours or break union.