(My Lands Game)
Counterspell - Cnimaet all positive and negative effects of the specified character and his possession - in effect, depending on the level of spells 2-32 hours. At this time, all the enemies on entering into battle in the possession, too, lose all their effects. Imposed only on their own. Preparation of spells 3.7 days, depending on the level of the spell.
Ballista - In the battle hits every round 300 Attack +1% Attack Army. Hanging on the hero day before the first bout
Inspiring magicians - In battle, each new round of attack mages increases by x% in 24 hours
Recreation - Reduces the stunned hero to his, union
The general failure - In battle, gives a 50% chance in each round, for all the troops, their own and others, will be chosen minimal attack. Chance of changing the level of the spell. If you had the good fortune and misfortune in one round, it does not work, no effect
The general weakness - Reduce attack by X% over the troops (their own, others and the Union) that will fight in the possession of the (ordinary tower it does not apply)
General harassment - Increase attack his pursuers all, a stranger and Allied in battle for 3 hours
Storm Generator - All transfers to the chosen possession slowed down by x% by 24 hours. Hangs in the possession of
Distant Jobs - Increases the radius of the market for 24 hours for 1-5 Kingdoms
Demobilization - Removes from the garrison selected number of its troops selected species. The player is paid into bank ownership, where the troops were killed, 15-75% of the troops in the chosen player of the resource at average exchange rate.
Diversion towers - After winning the attack - in the possession of the enemy off the usual tower (1 minute) hangs on hero day before the first bout (inclusive)
Sabotage in the church - Disable building of the Temple after the successful attack on the X hours. Before the first bout (inclusive).
Diversion of production - After the victory in the attack - in the possession of the enemy off all production buildings at the hours. Hangs on the day before the hero of the first fight, inclusive
Diversion of mirrors and anti-spyware - After the victory in the attack kills the enemy in possession of all the mirrors and anti-spyware. In minutes. Hangs on the day before the hero of the first fight
Diversion investigators - After the victory in the attack - in the possession of the enemy off the body by killing all the research investigator. Hangs on the day before the hero of the first fight
Diversion of magic towers - After winning a battle off the magical tower for 1 minute, with levels reduced the time to prepare spells. Hangs on the day before the hero of the first fight
Diversion Training - After the victory in the attack - in the possession of the enemy off for the destruction of buildings coaching the queue structure. Hangs on the day before the hero of the first fight
The wounded - 10% of the enemy forces can not be resurrected after the fight, even if enough healers. % Increases with the level (even if the hero is lost)
Sentinel - Allows you to learn about the attacks on allies within 12-72 hours
Victim - Destroys the garrison of the selected number of troops selected species. The player is paid into bank ownership, where the troops were killed, 30-70% of the troops in the chosen player of the resource at average exchange rate.
Camouflage army - In the mission can only be seen the number of units, but the types are not visible, written many, medium, low, instead of - hanging for 24 hours or until the first fight
Protection of the hero from magic - Shows over the possession of the kingdom under a spell magic cap (translucent cap with a greenish tint). If the vehicle or placed in him as a hero of any player other than the owner of the media is trying to nakastit spell - there is a chance of failure X%. Hanging 48 hours. Superimposed on a hero
The illusion of the hero - the hero's illusion is destroyed instead of a hero in defeat. There are 24 hours or before the first fight. Disappears in the first fight, "
The true vision of the hero - Shows all the real attack on the current ownership (removes phantoms and camouflage army) when superimposed on someone else's possession, it is also eliminates all ghosts, misinformation, and so with this property. Media Hero
Quarantine - Stop the divergence of populations
Catapult - In combat, each round reduces the attack from one random enemy towers on one level. With the skill level rostet chance of 30 to 90%. Operates a fight
Master's defenders - Every magician removes X enemy attack, acts within 24 hours
Mobilization - Summon an army of random
Corrupts monsters - Corrupts a% of the monsters from the ruins. 10-50% increase in percent from the level of spells
Still Spirits - Troops killed scores of opponents. Creates a random phantom troops in the garrison, are added to the real, reducing the counter dead enemies in the CZ, the assailants on the specified property (only on their own). The owner sees them in the garrison digit count
Bypass Code - Attack of the city with surrounding villages player without the title. Preparation spells of 7 days. Duration 12 hours. The attack on the city only with the general settlements
Eye of the researcher - Instantly examines the selected field (training zaklinnaiya reduced to levels from 3 days to 3 hours)
Refusal to serve - after the victory in the attack increases the content of the army and the enemy hero attacked the enemy's possession by X%
Protection of storage - Temporarily stop plundering of resources in overcrowded warehouses for X hours
Strengthening portable - portable strengthening the fight to kill 200-1000 units, does not work on mercenaries
The suppression of monsters - Reduces attack monsters in 24 hours
Raising repose - Raise X% (1-5%) of the dead defenders of possession, turning them into mercenaries and counter reset ownership in CZ (not working under attack on this property)
Raise the dead enemies - After the battle of the slain enemy units and resurrected to join the army as mercenaries (the percentage depends on the skill, 1% -2% -3% -4% -5%)
Donate mana - mana Give ally.
Marching anti-spyware - spyware 25-50-100-150-200 Call for hours. Travel with the hero
Hiking the mirror - a single call 10-20-30-40-50 mirrors for 1-12 hours available in the city added to the data. Initially intended to die spies / visionaries.
Marching visionaries - a single call 10-20-30-40-50 visionaries are available for 12 hours in the city added to the data. Initially intended to die spies / visionaries.
Marching spies - Call 100-300 spies spying When first designed spies die, then spies of the buildings. Travel with the hero
Devotion - The duration of your troops are deserting in low salary
The call of the ancient - Summon monsters to protect the city (get as much as usual defense monsters, 3 hours) with the level of rostet time in hours
Call merchants - merchants Call 10-50
Demolition of buildings - demolition of their buildings with the return of invested resources
Building - Increase of number of buildings under construction simultaneously for 1 hour. On the level of reduced training time spells
Reserve - to hide troops in case of loss (duration 1-5 days). Ownership
Tie down the army - Demoralization enemy army - the army does not withdraw from the ownership of a certain time (can be moved to the shelter)
To forge a hero - to scare the hero - the army does not withdraw from the ownership of a certain time (can be moved to the shelter)
The weakness of all magicians - Decrease attack magicians and friends and foes by 20-100% at 24 hours
The weakness of his pursuers - Reducing the attack all the persecutors - his and others' 10% level
Building boom - Temporary acceleration of construction at x% (by his union and ownership) for 1 day running of construction also accelerated
Taran - Increases the number of destruction in an attack on both parameters (50% reduces the need for DPS army with each level increases the chance of a second strike by X%)
Teleport Resources - Teleport XXX resources in any of your city (with the loss of xx units) of ownership where there is a hero
Trojan horse - to kill some of the troops before the battle, does not work on mercenaries
Misty Phantom - Allows you to attack the opponent a copy of his party. When activated at the given coordinates is sent a copy to the attack in the garrison city of the army. (Damage this attack does not, the psychological attack - a field for clever moves by soldiers) "
The increase in carts - Increases the capacity of merchants, x2, x3 be active 60 minutes (sent merchants do not change the capacity), their union
Good luck - chance to inflict maximum damage (10% per level) - for each round
Horror - 5-25% of the enemy army retreats to fight. After the battle, joins his army hangs 24
Stability of the Allies - Increase HP ally - everything except mercenary
Chemical synthesis - Adds 1,000 each resource